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Post by lilalurl on Oct 23, 2003 4:08:18 GMT -5
Hi,
It's funny how people (native English speakers or not) understand things differently.
A search on Google for "only on nintendo ultra 64" gave me various results for the in-game (introduction) advertising, whose beginning is often interpreted differently.
We've got :
a) 'Coming to your home in 1995 only on Nintendo's Ultra 64!'
b) coming to your house in 1995 ONLY ON NINTENDO ULTRA 64
c) Available for your home in 1995, only on Nintendo Ultra 64
I agree with the latter.
Does anybody has an official answer or want to give his/her opinion, on this topic ?
PS : Long time I hadn't check the boards and KIAME/U64emu and I'm happy to see things evolved quite a lot. Do old 'regulars' come here from time to time ? I remember KIfemale and her funny stories about her being a KI cartridge and someone with a wicked nickname that looked like }°I¨{ (well that's not it. The only exact thing I remember was is web page was probably in the Netherlands as it was a .nl page).
Browsing the memberlist didn't ring a bell as for old regulars (in case they kept their nicknames).
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RWD
New Member
That's it! That's the pepper! That was the fight I wanted!
Posts: 44
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Post by RWD on Oct 23, 2003 8:22:54 GMT -5
It's "Available for your home in 1995, only on Nintendo Ultra 64" - how anyone could get "coming to your house" is beyond me, lol
As for the old 'regulars' query - if they do visit then they don't post, the only people i'd say are old regulars that post on either of the main KI boards now is myself and Killer Instinct.
These boards are dead, hardly anyone cares about KI anymore which totally sucks, KI is one of THE best fighting games of all time but people would rather spend their time on something like the King Of Fighters series even though nothing has changed in those games since the 96' edition.
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Post by lilalurl on Oct 24, 2003 4:23:14 GMT -5
Well in fact, misinterpretation often happens. A while ago, as I had find no good webpage with the trancription of the in-game comments of Rock'n Roll Racing (SNES), I posted a few messages on some boards. And the result was astounding, since many people heard different things, each being plausible. Besides, I think some people are kind of lazy and don't take time to check official lyrics for musics and other things like that. There is a quite funny site www.kissthisguy.com/ which contains archives of misheard lyrics. Sad for the boards. I think the discontinuity in KIAME/U64emu development is partly 'responsible', although I dare not blame RCP for this, every improvment is welcome, no matter the time it takes to implement. Well at least I don't think RCP has been flamed as much as Dave (Final Burn author) had been when he hadn't integrated the drivers for the latest CPS2 decrypted sets the day after the Xors went out. I admit that from the moment the fusion between the KI and KI2 versions of U64EMU happened, as the performance was then very poor on my former computer, I rather dropped keeping in touch with the dedicated boards. Of course, I agree with KI being one of the best fighting video-games. Besides the excellent gameplay and fighting system it contains a specific atmosphere (quite dark but not ridiculous, unlike the atmosphere in horror-survival games). And obviously the technical aspects, such as the 'mise en abyme' in KI Orchid stage (the video screen displaying the stage and thus the video screen itself, in which you can see the video screen displaying itself again etc...). But I think the good points of KI and KI2 have been discussed a lot before. However I think I should defend KOF. I only came to the series with the 99 edition. I also like the 2000 and I can enjoy the 98 edition. If you haven't I advise you to try the 99 or 2000. I see a great difference in gameplay compared to the previous versions. Obviously most of the game is the same but those versions really have a different feeling. Give it a try. There are some features I like but wouldn't fit in KI. For instance, running before jumping to make a giant jump gives interesting attack opportunities. Anyway, I'm not sure many people are still fond of the KOF series. [sarcasm] Of course it was neat to play l33t Ne0Ge0 games on emulators for free whereas dumb legal owners paid a lot of money to buy one game. But now it sux0rs and there is the all wonderful MUGEN (I think I have read of a version with about 50 KOF characters) which really R0x0rs, lot of customization etc...[/sarcasm] At least I hopefully have never seen a KI MUGEN (which may prove the lack of interest for KI ). But I'm sure some perverts are already preparing a topless (or worse) version of Orchid or Kim-Wu for MUGEN...
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RWD
New Member
That's it! That's the pepper! That was the fight I wanted!
Posts: 44
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Post by RWD on Oct 24, 2003 7:47:09 GMT -5
No-one has really flamed RCP (I certainly haven't, the only improvement I could possibly request is an on-line play option since I can live with the other emu bugs), but they were/are pretty upset that he gave the impression that a new version of U64emu was in the works and nothing has happened in a year and no "official" annoucement of the U64emu status has ever been annouced on his site - only secondhand info from people and a message on the old forum from someone claiming to be RCP which a grand total of zero people believed due to people being able to fake their name very very easily on that board.
In regards to the KOF series, I own all of them except '01 on my PC and year after year they churn out the same gfx engine with the same fighting engine with the same sound samples with the same glitches with the same abusable moves - it never changes, give or take a few characters which in the end makes no difference since every character is worthless against a Terry/Andy/Joe, or in later versions Terry/Kyo/Ryo team, the game(s) have always been so badly balanced that only 3 characters out of like, 30 are worth learning - heck, I even play the die hard KOF fans online from time to time and even they'll admit the game hasn't had any worthwhile changes in years.
While i've never seen KI characters in MUGEN yet (I don't follow or have any interest for MUGEN), I know for a fact the KI stages are available for the program so no doubt it'll only be a matter of time until naked Orchid/Kim-Wu (Maya is practically naked anyway) appear waiting for download, lol.
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Post by lilalurl on Oct 27, 2003 8:26:28 GMT -5
Well the only one trustworthy is PeterD but it seems he even doesn't have time to update emuhq.
KOF isn't balanced but that's where the game begins to become funny. If each player decide to take a very good character and two/three mediocre characters, fights will take another aspect, you'll have to decide in which position your good character will come (a bit like deciding in which third begins your TOP in Garou MOTW)...
KI stages in MUGEN ? I guess it's only the non-3D non-zooming stages then.
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Post by Demon on Oct 28, 2003 8:54:02 GMT -5
The reason the boards are dead, is cause RCP never fixed the little thingz, though of course, online implementation would keep the boards and the KI community a lot more active than it is. I personally dont know why RCP cant take some time and iron out the little bugz in KI 1, though they are small, it makes the game unperferct and I would REALLY like to see a perfect version running. I would also like to be able to insert the coins via a key, much like MAME and all the other arcade emulators, instead of having the free play mode alwayz on, having the insert coin flash, and hearing the credit sound when u press the coin key adds that much more authentisity to arcade games, dont know why RCP hasnt done it, what could he be doing that he cant finish adding this little details, most of the emu is done, i dont know why he cant take time and work on that, instead of the "other" project he is working on, which will prolly be a complete piece of crap, just like TRwin is. U64 f**ken ownz , and i think he should focus on the KI emu's, Just fixing the bugs and the like. As for it being the best fighter every made, i completely agree, there are 3 kingz, Killer Instict, Street Fighter, and Mortal Kombat, and Killer Instict ownz them all. King of Fighters is not even worthy of being compared to KI, since KOF is a complete piece of crap, the whole series. The other fighting game that ownz big, is Guilty Gear. Samuari Showdown is not bad either, but they cant compete wit KI, no fighting game can, specially when it came out, it obliterated everything in it's path. The RARE team are a bunch of morons for not making a KI 3 , they went on to make insanely gay games "cough , banjo koozie , or whatever the f**k it was called" . Lilalurl , dont EVER compare/defend/mention KOF when reguarding KI , comparing KOF to KI , or "defending" it against it, would be like comparing a dirty ape to a powerfull god of all universes, i HATE KOF, d**n piece of crap game, it's a game made of many games that all suck, how can that be any good. Now, Marvel VS Capcom 2, that would be a worthy adversary, thats a game made of many games, that are good. The Neo Geo is a joke, it mighta packed more power than the other systems adn the like, but all it's games insanely suck, bad game programing made for sloppy gameplay, horrid, the only ones that are good are Samurai Showdown and Metal Slug, those are the only decent games that came out of the neo geo. Killer Instict is one ill game, and will be very hard for another to come out and beat it, i never seen a final boss in any fighting game that can compete with Eyedol, he can crush them all, even the gay Gargos from part 2, which was a gay ass boss, i think they ran out of weed in the RARE Studios when they were designing Gargos.Well, just giving my thoughts on the whole thing, i still think KIller Instinct is standing victorious ontop of the other fighting game franchises, and doubt it'll be knocked down soon, the recent fighting games, soul calibur, dead or alive, and the like are unispired games wit dull characters who's only strenth resides in pretty 3D graphics, but dont even come close to being as good, and complete game as KI is. RCP, IRON OUT THE f**kING BUGZ MAN, and props to u for making the U64 emu, we all owe u one man, f**k i couldnt believe it when i first played KI on my comp, i played it for f**king weeks every day, passed it like a billion timez, i had only passed the arcade wit saberwolf, since i could beat the arcade wit him wit 1 credit, i would never choose anyone else, when i got it on the comp i passed the game wit every characted like 10 timez. Well, i've said what i had to say, let me see, to add one more line, f**k KOF, gay ass game, and f**k anyone who actually likes it, LOL, LMFAO. Oh yeah, and RARE, make another KI 3, stop making stupid gay gamez, u should hire me as a designer, i can help u all build a f**king KI 3 so strong it'll blow everyone's f**kign mind. Well this post is now gigantic, so i'ma cut it here, i'ma stick around this forums, see how i can be of any help to the KI community. Urz truly , Demon
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Post by Demon on Oct 28, 2003 9:16:53 GMT -5
As I was browsing around the boards right now, I saw that RCP had released the Srouce Code to the emu, I was unaware of that, so I wanna retract any insulting comments i made about RPC and his work, he has done more than enough, and wit the source code released, someone else can pick it up and polish it up. SOMEONE POLISH IT UP. The Xbox porters, why dont u make the PC version perfect before porting to the Xbox, why would anyone wanna play KI on a f**king Xbox ?
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Post by Killer Instinct on Oct 28, 2003 11:16:39 GMT -5
You are so right,online support would help a lot to keep the games interesting for the mass. As for the finishers and the too fast fmv and the other little bugs,yeah it would be cool if RCP would fix the few bugs,but imo online play is the most needed thing for the u64emu. If he would add netplay in the u64emu it would be awesome. Sure online play is possible with mame,but you need at least a 1.8ghz cpu to do it. And even then it's far from perfect like all on mame. ;D ;D Because mame are only interested to add new games in their emu and don't care how the games run. Neo-geo is a joke? IMO KI1 and KI2 are the best fighting-games ever made. You cannot compare the neo-geo games with KI,the-neo geo system was and is a really cool system with many cool fighting-games.I have played the neo-geo at a time most ppl have played the snes,and believe me,the neo-geo was amazing compared to the snes fighting-games at this time.And even today samurai shodown 1+2,fatal fury rb series and a few other games are really cool. The only joke i can see here is this "emu" forum. I hope nobody get me wrong,RCP's emu is awesome,but why we need a emu forum if RCP don't work on the emu anymore? There is a "real" KI forum at:http://kiame.proboards13.com/ So if you are a KI fan why don't you register you on this forum? It seems like RCP have no time or lost his interest to work on the emu,and if it's so we don't need a emu forum. I dunno why peterd have done the new forum,because a faq of "how to get the u64emu to run" would be a better idea. Most of the people have only interest to get the emu to run and then they lose the interest on KI. Also the fact that RCP don't work on the emu makes it not better. I bet RCP don't visit this messageboard,so why not close it? We have a KI forum at: kiame.proboards13.com/Wow,i have wrote 6 times RCP oh,now 7 times.LOL But he is the reason why we all can play the arcade version,so it's ok i think PS:maybe the x-box is not a great system,but at least the homebrew scene is really cool KI runs great on the x-box and is a lot better as this mame uber crap
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Post by SlipKnotiC on Nov 20, 2003 0:43:52 GMT -5
Well the translation for that was simply that RARE planned on releasing KI 1 on the nintendo 64. Before a console is released and manufactured, they give it a code name. Like the dreamcast was called "kitana" and the gamecube was called "dolphin" when in production. When the arcade machine said "Coming soon to your home in 1995, on the Ultra 64" RARE was just pushing the marketing for it so they could get exclusive rights to publish the game for the nintendo 64. Sadly, production was delayed and by the time it came out KI2 was in full circle. So they scrapped development for the original KI on the 64 and put it on the SNES.
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