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Post by danke on Jul 31, 2003 3:09:30 GMT -5
anyone else have this problem? the endings are all jittery and seem to be sped up, or cut short. the fall off the buildings is certainly cut short compared to the arcade, and I think it might even be the SNES version of that??!?!
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Post by danke on Jul 31, 2003 3:31:31 GMT -5
just tried an older version, the fmvs played even faster, like twice as fast! i think since you have the default set at 60 fps, when you goto have the fmvs play at 30 fps they really play at 60 which makes them fast so maybe you should code them in as 15 or something
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Post by RWD on Jul 31, 2003 6:34:07 GMT -5
Try checking (or unchecking, I forget which) the No HLE box in the U64emu options... this should hopefully fix the FMV speed.
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Post by danke on Aug 1, 2003 10:14:17 GMT -5
no HLE wasn't checked, I checked it, and that seemed to speed things up. Mainly the intro fmvs before the match starts and the falling-off-the roof sequences seem to be cut short. I beat it once with Jago and it was all hyper-speed
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RWD
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Post by RWD on Aug 1, 2003 12:42:57 GMT -5
Thats strange, usually the No HLE option of the emu fixes any FMV speed problems that you might encounter - afriad I can't help you any more on that one.
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Post by pathos on Aug 1, 2003 12:49:01 GMT -5
The videos always played too fast for me regardless of version or settings.
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RWD
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Post by RWD on Aug 1, 2003 14:11:43 GMT -5
For me the videos play at the correct speed.
The only time they play too fast is when I change the No HLE setting.
I doubt this will help but I always have my fps set at 53 since that was the original arcades fps - try that and see if it makes any difference.
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Post by danke on Aug 1, 2003 15:13:15 GMT -5
53, hrm, thanks, I was wondering what the arcade was originally set to. They play too fast for you when your noHLE is checked or unchecked? Here is an exact breakdown of mine:
with noHLE checked:
eyedol death fmv plays normal, intro fmvs (right before the match starts) seem to get cut short (but not necessarily play fast), supreme victory fmvs are fine, endings are way too fast
with noHLE unchecked:
eyedol death fmv way too fast, intro fmvs still get cut short, supreme victories fine, endings still fast
gonna try that 53 fps now.
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Post by ShadowLord on Aug 4, 2003 10:15:55 GMT -5
The original arcade game is set at 60hz, by the way. Not 53.
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RWD
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Post by RWD on Aug 4, 2003 12:21:54 GMT -5
Actually, I think you'll find the game was 53fps and any arcade machine lister will tell you the same thing. Arcade machines back in '94 couldn't even do 60fps!
Killer Instinct 2 I believe was also 53fps though I could be wrong about that and i've never bothered to get it confirmed to be honest with you.
Killer Instinct Gold on the otherhand was 60fps and the reason I know that was because it was part of the original marketing scheme from Nintendo/Rare trying to impress everyone with the fact that they "upgraded KI's graphical capabilitys to a scorching 60fps".
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Post by ShadowLord on Aug 5, 2003 0:19:10 GMT -5
Bunch of lies. Arcade machines could output 60hz perfectly. f**k, it's the NTSC standard! I know they don't use NTSC, but NTSC has been around ever since TV was invented. Believe me, KI runs at 60hz. Also when you start the game in MAME, it lists it as running at 60hz as well. Could both rcp and the MAME team be wrong? I seriously doubt it.
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RWD
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Post by RWD on Aug 5, 2003 4:23:57 GMT -5
Yeah, and I bet you think Pacman ran at 60fps too don't you? I've never once seen rcp say KI ran at 60fps and the MAME team have always put down 60fps as the games running speed when it wasn't - hell, the MAME team don't even know how to optimise the games they emulate so people with normal pc's can actually run them, so I wouldn't take their word for anything. Go find any Nintendo statement prior to KI Gold's release and it even states that they upgraded to 60fps - are you saying Nintendo are lying about their own game? Also, if arcade machines were doing 60fps back then, why did Tekken and Virtua Fighter 2, both around the same time as the original KI (well, VF2 was a little later) and both packing the most advanced fighting game engines for that time, only ran at 50fps? because it was the standard that all mid-90's arcade games went by at the time and it was only in the latter half of the 90's that developers started using 60fps. Yeah, and so has PAL (which can only do 50hz) - so whats your point? One last thing... klov.com, probably the best arcade machine lister on the net, even listed KI at the 50 mark - though at the moment that point seems pretty irrevalent since the page that gives you that info is down.
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Post by ShadowLord on Aug 5, 2003 10:15:12 GMT -5
I've never seen Nintendo say that. I do remember them saying KI Gold's sound would be much better, since it would be 16 channels instead of the arcade's 1 channel. Like that really means anything, since the arcade uses PCM and not MIDI like the N64 version. If they can try to trick us with numbers that don't mean anything, they surely could about the framerate too.
It's not because the MAME team don't make their games fast that they don't know what they're doing. It's just not their objective. They also don't HLE games. They're still very good programmers and you'd think they'd know about that kind of stuff.
If KI ran at anything other than 60hz, how come in-game (let's forget about the FMVs) runs exactly at the same speed in both the emu and the arcade version? Timing for combos and stuff is exactly the same as it was on the arcade. And I mean, exactly. When I set KI's hz to 53 in U64Emu... it feels off. It feels slower than it should. And I've played the arcade version alot.
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Post by RWD on Aug 5, 2003 14:55:36 GMT -5
It's actually the opposite with me... if I have the game set on the emu at 60 it feels slightly off and my timing for certain combos goes all over the place, but if I have it at 53 it feels arcade perfect and I, like yourself, played the arcade alot too.
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Post by Destroyah on Sept 19, 2003 0:23:34 GMT -5
Come guys. We are actually playing the greatest fighting game ever made on our PCs for FREE!! We should be greatful for that and not worry about the speed of the cinema displays. Besides, the idiots at Rare are more interested in squirrels and cartoon FPS to make a KI ANYTHING for the XBOX. So lets just be greatful for RCP that he allowed us to be able to play KI whenever the KI feeling gets outta control!!
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